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Channel: Answers for "Optimizing a Script"
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Answer by SolidSnake

UnityGUI has bad performance in general and there is no draw call batching.. Since you are not using GUILayout or GUI.Window you can set the variable useGUILayout to false which could save few frames...

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Answer by nikescar

I know this may seem silly, but comment out the Debug.Log expressions and it will run just fine.

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